phil = programmerComputer;
phil.begin(thinking);
Coke.pick-up;
Coke.begin(drinking);
phil.swallowCoke;
phil.belch(quietly);
new phil = happy phil
happy phil = not thirsty phil
phil.begin(typing);
if bossLooking
then phil.begin(programming);
or
if bossNotLooking
then phil.begin(gameComputer);
new phil = happier phil
happier phil = gameplaying phil
loop: phil.begin(typing)
HI
ReplyDeleteIt is a great and nice post and I like it